ESO FAQ >> What Are Types Of Damage
Ya, I switched back to frost this week after the buffs. I've been top dps as frost in almost every raid I've done this week, and I'm doing 21-24k single target, and even pulled a #26 rank on heroic Twins last night with 25.6k dps as frost. I'm putting up big numbers with frost, but the problem is I'm seeing logs of Unholy dk's doing even more. May 06, 2010 Note that due to low frost mage and subtlety rogue representation, we had to go back to the 5% buff period of ICC in an attempt to get more results - something that further lowers their reflected. Level 56: Recommended choice - Cold Heart Cold Heart - A passive ability that stacks up to 20 times, each stack causes your next Chains of Ice to deal more Frost Damage to your target; the single stack is gained every 2 seconds, all stacks are consumed while casting Chains of Ice.This gives you a very powerful Damaging Ability every 40 seconds, it is the best used in combination with the.
In ESO there are a number of different damage types with associated effects, strengths and weaknesses. You will often see these referenced in the tooltips of abilities. You will see references to Magic Damage, Physical Damage and more. This tells you which type of damage is being applied to the target. The type of damage is important to note, because it determines what stats mitigate its damage and which buffs will increase its damage.
Warframe fire dmg op. All types of damage are mitigated by either Spell Resistance OR Armor (Physical Resistance).
The different damage types are also effected by various buffs and passives, not to mention Champion Points.
Quick Reference
Magic Damage
Magic Damage comes from spells, most commonly Class Skills and Staff Skills. Magic Damage is mitigated with Spell Resistance.
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If a Skill uses Magicka it will deal Magic Damage unless the tooltip specifically states otherwise.
Physical Damage
Physical Damage is mostly from Weapon Skills (except Staffs) and Stamina morphs of Class Skills. Physical Damage is mitigated by Armor (also called Physical Resistance).
If a Skill uses Stamina it will deal Physical Damage unless the tooltip specifically states otherwise.
The damage received from falling is also classified as Physical Damage.
Flame, Frost, Shock Damage
These damage effects are like Magic Damage but they also have slightly different additional effects. Flame, Frost and Shock Damage are still mitigated with Spell Resistance but they also have their own additional mitigation – Flame Resistance, Frost Resistance and Shock Resistance. These secondary mitigation apply on top of Spell Resistance. So for example Flame Damage will first be mitigated with Spell Resistance and then Flame Resistance before applying damage.
Flame Damage
Flame Damage has the chance to apply the Burning Status Effect which applies Flame Damage over time to the target. This effect deals moderate damage over 3 seconds.
Flame Damage will also have the chance to cause the Explosion Effect on NPC targets which are particularly susceptible to fire – such as zombies, troll and stranglers. The Explosion Effect deals a burst of Flame Damage but can only effect NPCs and not enemy players.
Vampires take 25% increased Flame Damage.
Frost Damage
Frost Damage has the chance to apply the Chilled Status Effect which reduces the target movement speed by 40% for 4 seconds.
Shock Damage
Shock Damage has the chance to apply the Concussion Status Effect which reduces the damage of the target by 15% for 4 seconds.
Bleed, Poison, Disease Damage
There is also Bleed Effects, Poison Effects and Disease Damage in ESO which can come from various Skills like Poison Arrow and also Weapon Enchants.
Bleed Damage
The Bleed Effect can be triggered from a number of Weapon Skills like Blood Craze (Dual Wield) and Cleave (2H) and applies a damage over time to the target. Bleed Damage is mitigated with Armor (Physical Resistance).
![]() Poison Damage
Poison Damage can come from a variety of sources but most commonly from Poison Arrow (Bow) and Lethal Arrow (Bow). A number of Dragonknight ability morphs deal Poison Damage. Poison Damage has the chance to proc the Poison Status Effect which deals Poison Damage over 12 seconds. Poison Damage is mitigated by Armor (Physical Resistance).
Werewolves take 25% increased Poison Damage while in Werewolf form.
Disease Damage
Disease Damage comes from Weapon Enchants and and also from a number of Nightblade ability morphs. Disease Damage has the chance to proc the Diseased Status Effect which reduces the healing received by the target by 15% for 10 seconds. Disease Damage is mitigated with Armor (Physical Resistance).
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One of the best DPS builds for the Death Knight class in WoW: Battle for Azeroth and Patch 8.2
You can find all our Pocket Guides for other World of Warcraft classes right here: Best WoW Builds
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Frost Death Knights are a melee Damage Dealers that chill their enemies to the bone and then Obliterate them. They are the True Death Knights, the Lich King himself was using Frost powers after all (and his fortress was named ICEcrown Citadel, located in ICEcrown.. ok, I'll try to be professional from now on). Frost DK's have potent AoE Burst Damage and don't have to sacrifice their Single Target DPS to achieve it, but are a bit slow on their feet which makes reacting to some Raid Mechanics problematic.
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Frost Death Knight's Rotation revolves around Spending Runes and Generating/Dumping Runic Power. It is worth noting that DK's Priority list differs greatly during Major Cooldowns uptimes and outside of them.
Use the following Priority List for the optimal Single Target Damage output:
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